
Changelog #20 - Fixes & Updates
The fourteenth batch of fixes and updates
·bumpyJake
The Bracket Stage is about to begin! Below is the final list of changes that our participants will be playing on over the next 2 weekends. Best of luck to all of the players! ❤️
General
- Added pronouns to the in-game tablist
- In-game names will now reflect the users Display Name rather than IGN
Build
- End Crystals have been removed from the end pillars
- Fixed all incorrect biome issues
- Big thanks to dandy and Justin for their help fixing these!
The Map Preview server has been updated, and you can find the download below.
Objectives
- The following objectives have been removed:
- 239 - Snug as a Bug
- The following objectives have been updated:
- 270 - Elegant Dive (Now defaults to the player holding the leash, and falls back to nearest player if there is no leash holder)
- 248 - Ready, Aim, Fire! (Reverted back to hit)
- 249 - Medieval Warfare (Reverted back to hit)
- 254 - Pick a Fight (Changed from Hoe to Pickaxe)
- The following objective have received fixes:
- 255 - Tickle Time! (Was accidentally changed to a kill objective, this has been reverted)
Game Changes
- End platform blocks now get cleared with physics
Vanilla Gameplay Changes
- Attribute Swapping has now been properly enabled (previously the change was not active on the servers)
- Weaponsmith and Ruined Portal chests will no longer contain Obsidian
- Buried Treasure and Shipwreck Treasure chests will now always contain minimum 4 Iron Ingots
General Fixes
- Fixed Ender Dragon boss bar not reappearing after Extraction
- Fixed first enchant not being the same on rejoin
- Fixed issues with Extraction cancelling early
- Fixed issues with players occasionally dying to fall damage after dropping in
